Augmented Reality allows me to merge my animated worlds with the real world. Allowing people to explore my work in ways that are impossible in a flat video format.
This is a selection of different augmented reality projects I’ve been experimenting with since Mid 2018. I will continue to update this with new works as they’re created. Some of them are very experimental. Augmented reality, for those of you unfamiliar with it, is the act of adding digital content on top of the physical world. This is usually done using a phone camera, but can also be done using special classes like the microsoft hololense. Examples of augmented reality that people are more familiar with include Pokémon go, Snapchat filters, and the Ikea app that allows people to test furniture in their homes without having the physical object.
Augmented reality is finding it’s way into the art world as well. It’s not overly common at the moment, but in the next few years I imagine most art institutions will have shown at least a few augmented reality works. Over time it will likely be as common in the art world as video work.
All of the moving elements of the pieces are digital and only viewable through a phone or tablet.
This lamp is an experiment with making the art object itself the light source. It adds a little to the realism of the lighting because I can be sure where the light is coming from because there is no external light.
With this piece I was experimenting with a few things. One was more organic movement within my scene and I thought underwater was perfect for that. I also played with different lighting effects. Getting the caustics (watery refracted light) to work on a mobile device without requiring too much processing power needed some work.
The main reason I chose an underwater scene was that I want to explore climate change in different ways. I thought the ocean and water was the best way since with the melting icecaps the ocean is going to take over more land and much more of the world will be underwater. I want to explore this more, but also want to make sure the science is sound, so collaborations are likely in order to continue down this route. This however was just an experiment with creating an underwater scene.
This tree was my first experiment in two areas. One was combining multiple targets into a single object. My first attempt failed and I had to figure out another way of doing this. It was also my first attempt at creating something sculptural that people could walk around. If you look in the video above you’ll notice that the tree works in full 360 degrees. It situates itself in the room, and even pokes a hole in the ceiling in order to allow the branches to escape and show the sky and sun outside.
This piece was an experiment in seeing how I could allow visitors to interact with augmented reality and have them integrate seamlessly into a scene. I created illustrations attached to sticks and had allowed them to interact with an image that had multiple augmented scenes in which the puppets could situate themselves and interact with. This lead to a lot of interaction between people since there was at minimum the need for 1 puppeteer and one person to operate the camera (iPad.) The iPad was connected to a TV so that everyone participating could see what was happening. This lead to people who had never met before interacting with each other so that together they could create an engaging scene and story. It was a very rewarding experiment.